TEL Lesson Plan
Guess Who? Characteristics of Mammals

Grade Level: K-2
Subject: affordable wedding dresses for brides
Time Frame: 2 class sessions


Students will learn about different types of mammals, what they look like, where they live, and what they eat.

Databases/Other Resources

Gale Kids InfoBits


Students will play a guessing game that encourages descriptive words about animals' habits and habitats. Additionally, students will research one animal more thoroughly and share the content with the class.


Steps for Teacher

Steps for Librarian

Steps for Student

  1. Tape or pin a picture of a mammal on each student's back. (Don't tell the child which animal is pictured on his or her back.)
  2. Have students sit in a circle.   
  3. Choose one student to come into the center and let the others see the picture. The student in the center guesses which animal is on his or her back based on clues you and the other students give, such as "You have four legs" or "You live in a forest."  (Teacher:  Be sure to make the clues more specific as questioning goes on, so that the child who is guessing doesn't become frustrated.)
  4. Students will locate the same picture as the one printed by the teacher by going through the same path on Kids InfoBits. The librarian should lead this portion. 
  5. Each student will read about the animal he or she was assigned and discuss how the animal is adapted for living in its specific habitat, either by following the research path describe above or by reading from a printed copy of information.  Alternately, students can locate a source and click on the Listen button to hear the article read. 

Related Activities




Content Standards

Kindergarten--Life Science

Kindergarten: Standard 5 - Biodiversity and Change  


Grade 1--Life Science

Grade 1: Standard 5 - Biodiversity and Change  


Grade 1--Life Science

Grade 2 : Standard 5 - Biodiversity and Change  

Grade 2 : Standard 2 - Interdependence




Learning Expectations/Grade Level Expectations

Kindergarten: Standard 5 - Biodiversity and Change

Learning Expectations:

GLE 0007.5.1 Compare the basic features of plants and animals.


Grade 1: Standard 5 - Biodiversity and Change

Learning Expectations:

(Grade 1) GLE 0107.5.1  Investigate how plants and animals can be grouped according to their habitats.


Grade 2: Standard 5 - Biodiversity and Change

Learning Expectations:

GLE 0207.5.1 Investigate the relationship between an animal’s characteristics and the features of the environment where it lives.   


Grade 2: Standard 2 - Interdependence

Learning Expectations:

GLE 0207.2.1 Investigate the habitats of different kinds of local plants and animals.

GLE 0207.2.2 Investigate living things found in different places.



Performance Indicators State

N/A for Science Grades K-2



After playing the game of "Guess Who?," students will use Kids InfoBits to search for a match to the picture used in the game.  A teacher or librarian will verify that the student located the correct picture.

Following the search, students will participate in class discussion and share the information about the habitats and eating requirements of the assigned animal.


ISTE Computer Literacy and Usage Standards

3. Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information. Students:    

b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.


6. Technology Operations and Concepts


Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:


a. understand and use technology systems.



AASL Standards for the 21st Century Learner

1. Inquire, think critically, and gain knowledge.

1.1.2 Use prior and background knowledge as context for new learning.

1.1.4 Find, evaluate, and select appropriate sources to answer questions.

1.1.6 Read, view, and listen for information presented in any format (e.g., textual, visual, media, digital) in order to make inferences and gather meaning.

1.4.2 Use interaction with and feedback from teachers and peers to guide own inquiry process.